Loki Castle here
My last update was very last luster, a quick sneak peak;
Today I will go into depth about all the features in the Alpha 0.0.2.3 the latest update for The Righteous Wrong.
Additions
-Added survivalist fight sprite among others
-Added data log with new artwork
Dave, the creepy tall tentacle man or loser by the Philomath's term was fully added. He is found in the Hall of Knowledge playing the music that can be heard all throughout the caves of desire.
Who is Dave
A follower of Muffin to learn more play as the philomath...
Dave among many other NPCs have been in the lore, worldbuilding and, files since the creation of the idea for the game back in 2024. So to finally have him playing a role in the story is wonderful to say the least.
Dave's Introduction came with small edits and bug fixes for the hall of Knowledge
Added art and interaction to sit with Eris
Eris is a helpful NPC with long ears, She is found throughout the game world. If you say the right things to her. She may develop feelings?
Talk to Eris, Learn about her and maybe unlock secrets to the story
-Added Philomath death to Apple
While this does have some bugs, don't eat an apple if playing as the philomath because he will die.
-Added files for book randomization, books to keep and broken/useable bookshelves
Finding the books will give you insight to the world of Kaldr, the stories and general worldbuilding of this cold place, random and not even guaranteed to give you a book. Interact with a bookshelf and you may get a book.
-Added save point near Eris in Caves of Desire
-Added save point near Beige
Save points allow you to save as the game has no other way to save progress, they can be campfires, bioscanners, etc. (Tip: Some of the save points are tricks, be careful)
-Added Beige interaction, follower, and battle
The cat girl follower, easy to find, no reason to fight. Find her cat toy and she will join you on her quest. (Tip: a weapon found in the caves of desire may cause a new option to appear when interacting with her)
-Added Soul Karma interactions
Picking to save or keep souls will garner reactions
-Added Commercial Light System Shora-lighting
-Added Flashlight
-Added lights in areas throughout the game
The light system was added to made exploring harder, all characters start out with toggleable flashlight. Some merchants sell the lantern which will give a larger radius to see.
-Added sound for skeleton door
-Added Brain Sucker and Brain Suckers enemy encounters
-Added Ivan's shop, and dialogues
-Added Icons, etc.
-Added Cold System
The cold system is a system that slowly affects players, throughout the game certain areas, all enemies and even NPCs can give you a status effect of the cold. This cold will slowly worsen your ability to survive. Using the crafting system you can survive and even fully negate the cold before it sets in. If you fail to wear the proper clothing... you may find that the cold is worse then the monsters in the dark
Changes
-Reworked status effects
-Reworked certain foods
-Reworked Eris dialogue
-Reworked sitting with Eris
-Reworked certain dialogues for world area
-Reworked Graphics in certain areas
Bugs
-Issues with how the game handles animations
-game breaking bug
-audio issue with creatures in game
Secrets
-Added 1 item to secret tile
What Next
The next update will focus on 0.0.2.4 with areas to explore, possible enemies, and one boss fight. Alpha 0.0.2.4.1 will be the update that comes to steam. Then I will focus on version 0.0.3. The idea is each and every update will slowly take longer, but will require less bug fixes. Originally I stated that the demo can't be released when in alpha phase. While the entire game can't be released to the public small sections can be shown off hence the demo. With beta being the next milestone. 2027 Oct 31st is my desired time to be close to the beta release. The demo will access an entire level of the game and a little bit extra.
Stay tuned for more updates!