Friday, October 30, 2026

Process for Demo and future plans

 Loki Castle here

My last update was very last luster, a quick sneak peak;

Today I will go into depth about all the features in the Alpha 0.0.2.3 the latest update for The Righteous Wrong.

Additions


-Added survivalist fight sprite among others

-Added data log with new artwork

Dave, the creepy tall tentacle man or loser by the Philomath's term was fully added. He is found in the Hall of Knowledge playing the music that can be heard all throughout the caves of desire.

Who is Dave

A follower of Muffin to learn more play as the philomath...

Dave among many other NPCs have been in the lore, worldbuilding and, files since the creation of the idea for the game back in 2024. So to finally have him playing a role in the story is wonderful to say the least. 

Dave's Introduction came with small edits and bug fixes for the hall of Knowledge

Added art and interaction to sit with Eris

Eris is a helpful NPC with long ears, She is found throughout the game world. If you say the right things to her. She may develop feelings? 

Talk to Eris, Learn about her and maybe unlock secrets to the story

-Added Philomath death to Apple

While this does have some bugs, don't eat an apple if playing as the philomath because he will die.

-Added files for book randomization, books to keep and broken/useable bookshelves

Finding the books will give you insight to the world of Kaldr, the stories and general worldbuilding of this cold place, random and not even guaranteed to give you a book. Interact with a bookshelf and you may get a book.

-Added save point near Eris in Caves of Desire

-Added save point near Beige

Save points allow you to save as the game has no other way to save progress, they can be campfires, bioscanners, etc. (Tip: Some of the save points are tricks, be careful)

-Added Beige interaction, follower, and battle 

The cat girl follower, easy to find, no reason to fight. Find her cat toy and she will join you on her quest. (Tip: a weapon found in the caves of desire may cause a new option to appear when interacting with her)

-Added Soul Karma interactions

Picking to save or keep souls will garner reactions 

-Added Commercial Light System Shora-lighting

-Added Flashlight 

-Added lights in areas throughout the game 

The light system was added to made exploring harder, all characters start out with toggleable flashlight. Some merchants sell the lantern which will give a larger radius to see.  

-Added sound for skeleton door

-Added Brain Sucker and Brain Suckers enemy encounters

-Added Ivan's shop, and dialogues

-Added Icons, etc.

-Added Cold System

The cold system is a system that slowly affects players, throughout the game certain areas, all enemies and even NPCs can give you a status effect of the cold. This cold will slowly worsen your ability to survive. Using the crafting system you can survive and even fully negate the cold before it sets in. If you fail to wear the proper clothing... you may find that the cold is worse then the monsters in the dark


Changes 

-Reworked status effects

-Reworked certain foods

-Reworked Eris dialogue 

-Reworked sitting with Eris

-Reworked certain dialogues for world area

-Reworked Graphics in certain areas


Bugs

-Issues with how the game handles animations

-game breaking bug

-audio issue with creatures in game


Secrets

-Added 1 item to secret tile


What Next

The next update will focus on 0.0.2.4 with areas to explore, possible enemies, and one boss fight. Alpha 0.0.2.4.1 will be the update that comes to steam. Then I will focus on version 0.0.3. The idea is each and every update will slowly take longer, but will require less bug fixes. Originally I stated that the demo can't be released when in alpha phase. While the entire game can't be released to the public small sections can be shown off hence the demo. With beta being the next milestone. 2027 Oct 31st is my desired time to be close to the beta release.  The demo will access an entire level of the game and a little bit extra.


Stay tuned for more updates!

Monday, May 11, 2026

Update and fun tidbits for public demo...

 Loki Castle here,  

The public demo is available and free to all, with an update coming soon! The translated versions of the demo should be a part of the next update.

https://lokicastle.itch.io/therighteouswrong

Sneak peeks for upcoming updates 








Stay tuned for more updates!

Wednesday, January 21, 2026

New Year 2026: Final touches for public demo release

 Loki Castle here,


With the last Pre-Alpha pushed out. Alpha 0.0.1 will be coming very soon. This update is tiny. I will provide a brief overview now, then, after the first public demo is released, a more in-depth post. 

What to Know

Same stuff as last post demo should be out by the end of the month and found on itch. It will not have full capabilities as the final version, but in a proper state for playing. 

What Else

Updates for other projects. I am working on a light novel during the first year of the Great Frost in The Righteous Wrong timeline. Following a character not featured in the game. My winter-themed adventure game will be turned into a text-based game. Still following the same story. Keeping with the theme of more reading-focused stories in that world. 

Stay tuned for more updates!



Process for Demo and future plans

 Loki Castle here My last update was very last luster, a quick sneak peak; Today I will go into depth about all the features in the Alpha 0....