Loki Castle here,
The last few days have been pretty productive. I have finally had time to sit down and get settled in, allowing me to get actual work done. I still don't have the best workspace, but it's up to a standard I feel allows for creativity to grow and thrive.
Enough about real life. Let us talk about what I have done in the past week.
Winter Themed Adventure Game
I have about one month to get the AG(Adventure game) into its pre-alpha phase. which means, I need the game to be...
1. A playable state
2. graphics started
https://www.youtube.com/watch?v=AYxN-DfNV2c
I was able to start exactly that. I have begun to add graphics and small touches to iron out the intro and pathway at the start of the game. I have also begun to add graphics for the MC's house. My top goal this week was to make the first placeholder sprite. This sprite will allow for a better understanding of the size of every character and will be what I go off for the rest of the development period.
Art Challenge?
I will be taking a break from the art challenge every day and focusing on the AG. If I can find time in the day after working on the AG. I will make more art. My reasoning for slowing down the project is to allow for breathing room with my current workload. I still have a plethora of ideas for the challenge and will not stop. For now, I will be focusing on just the AG. I still plan to make a post about what I learned from the challenge when I complete it.
Final Remarks/Goals
I want to finish a few more major areas of the AG getting the main meat of the game to 25% complete. I would like to create a full sprite for Hazel. The final thing I would like to do is try to finish 2 to 3 images from my art challenge by the end of next week.
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