Sunday, February 2, 2025

Progress update: Name Boxes and Sprites

 Loki Castle here,


The last few days have been pretty productive. I have finally had time to sit down and get settled in, allowing me to get actual work done. I still don't have the best workspace, but it's up to a standard I feel allows for creativity to grow and thrive. 

Enough about real life. Let us talk about what I have done in the past week.

Winter Themed Adventure Game

I have about one month to get the AG(Adventure game) into its pre-alpha phase. which means, I need the game to be...

1. A playable state

2. graphics started 


https://www.youtube.com/watch?v=AYxN-DfNV2c


I was able to start exactly that. I have begun to add graphics and small touches to iron out the intro and pathway at the start of the game. I have also begun to add graphics for the MC's house. My top goal this week was to make the first placeholder sprite. This sprite will allow for a better understanding of the size of every character and will be what I go off for the rest of the development period. 

Art Challenge?

I will be taking a break from the art challenge every day and focusing on the AG. If I can find time in the day after working on the AG. I will make more art. My reasoning for slowing down the project is to allow for breathing room with my current workload. I still have a plethora of ideas for the challenge and will not stop. For now, I will be focusing on just the AG. I still plan to make a post about what I learned from the challenge when I complete it. 

Final Remarks/Goals

I want to finish a few more major areas of the AG getting the main meat of the game to 25% complete. I would like to create a full sprite for Hazel. The final thing I would like to do is try to finish 2 to 3 images from my art challenge by the end of next week.


Stay tuned for more updates!






No comments:

Post a Comment

Update and fun tidbits for public demo...

 Loki Castle here,   The public demo is available and free to all, with an update coming soon! The translated versions of the demo should be...