Hello LokiCastle here,
It's been another crazy week for me. moving again due to problems with place. So I've been preparing for that. While I haven't been able to do too much. I still got some stuff done.
Lets discuss it,
Winter Themed Adventure Game
One of the fun things about making areas is giving the player the ability to interact with the world. This ability to interact can and will create branching. Small changes over time can cause the players viewpoint to change. Creating the town folk and layout of the town was a real fun thing that added to a more lived in feeling to me. Instead of the town just being an objective. I wanted it to feel real in a way by giving a story to each and every one of the town folk. These stories can be found out by simple interaction or played out throughout the main story. the scene above isn't integral to the story but does allow for a deeper look into the lives of the town folk. That's the fun part if you are looking to skip the exploring you can. Does this take away from the experience. No it doesn't but exploring can reveal later aspects of the story that will be important in the long run. I also heavily believe that cause and effect matters. If you do A then B will happen. The story doesn't expect you to explore every little thing but, if you do. You will learn more about the world of Lavdun. Flushing the toilet gives a achievement.
Puzzles
When I first started working with puzzles. I believed that it was based on the idea. That it should take up time. This was a horrible way to go about making puzzles. While researching I came across some great resources on how to make a proper adventure game. Here is a quick summary. Puzzles shouldn't be tedious. They should advance the story. They should never punish the player. The solution should make sense and a few other tips. In the end the point of the puzzle should a fun way to give the player a challenge but also break from the story allowing for a challenge and reward for the player. With these tips in mind I have decided puzzles will be put into the game once the story and writing is finished to add to the story and create for a fun challenge.
Final Remarks/Goals
I am in a phase of my project. Where I don't have much to show apart from small snippets. I won't have a good product until I have gotten the project to the alpha phase. which means at least for the berry area it's only one more phase away. If I were only to focus on it. I could possibly get it to that phase in a few weeks. I plan to weight my options and may commit to trying to get berry area to late pre-alpha phase or just focus on finishing more of the prototype areas.
Do I see the AG ready for the April release schedule... short answer no with a maybe. Long answer if my personal and professional life chills out. I could see finding the proper time to getting at least half of chapter one ready for release.
No matter what the AG will release in early access/in development on steam and itch.