Hey LokiCastle here,
I am back again with a quick update about my current progress. So for a general overview barely any work was done on my VN. Which means I will be skipping any discussion about it today.
*Except for a quick goals plan at the end
Horror RPG
Last time I talked about my RPG. I was working on map areas and adding little things to get the outline of the project done. During this week, I shifted my focus from mapping areas to quests. Quests are a great way for players to track progress. While the history of games may have started without quests markers. Quest journals are a huge part of gaming today. I wanted a way for players to be able to keep track of what they are doing while also providing incentives to do things. The best example is seemingly random side quests that reward the player for doing something repetitive or boring. While I don't plan to have fetch quests or quests designed to fill out time. I do plan to use quests in such a way as to hide joke items, weapons, and resources behind unimportant quests.
*Think like the random overpowered spell/item behind a pointless fetch quest*
The major problem I'm currently having with the quest journal isn't making quests but the code aspect of it. This is my first time messing with anything like this. The hurdles make it hard to get a good amount of things done in a single session of work. Even with these hurdles, I am still making progress in my own way.
How the Quest Journal looks in game
As of now, I have plans for about 18 main quests
Five side quests and 3 Character quests
(Side note) Character quests will follow the three main characters and are specific to the character you play. they don't have a real reward but allow you to explore the history of the character
*In the end I think the holidays are making it hard to keep myself motivated and focused on my goals. I want to work and polish more of the game but it's not easy when most of your time is taken up by random variables.
What's Next
I want to try to focus on the bosses of level G. I had originally planned this before the journal took up most of my time. My reasoning for implementing the quest journal before finishing the boss events came from the fact that many objectives of the main quest are intertwined into the two boss battles. With the quest journal set up, I can start making an outline of what scripts will need to be used for the bosses.
Final Remarks/Goals
I'm looking to work on some fanart for Terraria (As a tribute to the game and to test my art skills). I would like to make a few concept sketches for the Winter VN. The final thing I would like to achieve is finding time in my busy schedule to get work done consistently every day
Stay tuned for more updates!
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